(or) Intel Mac with Boot Camp / Windows. Running XP (with service pack 3), Vista or Windows 7 (32 or 64 Bit), Windows 8 (32 or 64 Bit) (or) Intel Mac with OS X 10.8 or 10.9 for the FL Studio Mac OS X BETA (Crossover Wrapped) Attention: Yosemite not supported. 1 Gb or more RAM recommended; 1 Gb free disk space; Soundcard with DirectSound drivers.
Oct 28, 2014 FL Studio 10 for Mac without Crossover - Duration: 14:19. Justin Vaughn 128,254 views.
FL Studio one of the world's most popular music production systems. News WHAT'S HAPPENING AT IMAGE-LINE. Lifetime free updates get future versions free.
From the developer: This is a custom Crossover wrapped version of FL Studio for Mac OS X and so is bit-identical to the Windows installer. You may want to check out more Mac applications, such as FL Studio 20, Synfig Studio or 3D Sketch and Stretch Studio, which might be related to FL Studio.
Once upon a time, the answer was no. Now the answer is YES! Never say never we suppose. This is a native 64 Bit macOS application that works on macOS 10.11 and later.
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How to use FL Studio on a Mac right now
There are two ways you can run FL Studio right now:
Install the FL Studio native macOS version (requires macOS 10.11 or higher)
Run Windows on your Mac using Boot Camp (you will need an official Microsoft Windows OS installer) and install the Windows version.
History of FL Studio on Macs..
A while back we started testing a FL Studio macOS version using CrossOver (discontinued), with direct installation on macOS. This was promising, but it was still a Windows program, wrapped by CrossOver, running on macOS. The interest in the wrapped beta, and the problems we faced supporting 3rd party VST plugins in it, lead the team to start work on porting our Windows-only VST plugins - Edison, Gross Beat, Harmless, Harmor, Maximus, Ogun, Slicex, Sytrus, Vocodex to macOS native VST format. You can get these plugins here.
The macOS VST plugin testing, was in fact, the stealthy beginnings of FL Studio native macOS compatibility development. These VST plugins use the exact same code-base as FL Studio itself, and if we could get these working to spec on v, then FL Studio would likely follow soon after.
Well, the plugin testing progressed nicely, and so the team has turned their attention to FL Studio 12 itself. It's a long and slow process but work is indeed under way. Below are some of the issues we face porting FL Studio to native macOS and explains why this is taking 'so long':
Delphi: FL Studio is written in Delphi with in-line assembly for much of the DSP (yes hard-core assembly, not for babies). This is one reason why FL Studio and its graphics are so fluid. Delphi only recently gained the ability to compile to macOS. So while this is great, it's a 1st-generation macOS compiler, it's cranky and sometimes causes problems of its own. But, before this came along, we needed to port well over 2 million lines of code to another language. We never thought that was a good idea, and it's why we never did it before. But, things have changed, so let's call this progress.
Windows API: FL Studio is tightly bound to the Windows API that takes care of moving, minimizing, maximizing windows, detecting cursor position, drag & drop, opening windows dialogs, clipboard functions, decoding MP3s, .. so a port requires all operating system dependent calls to be isolated & replaced by bi-platform dependent functions. That's a major part of what the team are doing now, and it seems to be going great. FYI, just getting all this system dependent code from Deckadance (which was created more or less with porting in mind) and replacing it with bi-platform versions took almost 6 months. FL Studio is many times the size of Deckadance, so please be patient.
Will this impact on the development of FL Studio for Windows?
No, the core codebase is shared for both the Mac and Windows versions. Developing on one is developing on the other. The team responsible for the VCL (Visual Component Library) is not directly involved in FL Studio feature development, so we don't expect to see any issues here.
Why didn't you do this before?
As noted above, before Delphi could compile to macOS, the job would have meant a re-write of over 2 million lines of code into another language (like C#). If we were going to do that, we would probably start over and write a completely new DAW application and the result would not be FL Studio. Even the change to vectorial FL Studio 12 ruffled enough feathers. Since we were, and still are, doing very well with a Windows only version (we get over 30,000 downloads of the trial per day) we decided to wait and see if technology solutions came along. And they did, first macOS was launched (a Unix based system), then Macs changed to Intel based (Win PC) hardware and finally Delphi came to the party with an macOS compiler, so it seems the long wait has paid off.
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Hola a todos… Comparto con ustedes este Software por si alguno lo necesita o lo ha estado buscando como yo. Como todo en Internet… esto ya existe así que tal vez lo estére-subiendo más NOrepost. Cualquier duda o pregunta no duden en comentar.
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FL STUDIO 10
FL STUDIO es uno de los sistemas más populares y emocionantes en el mundo de la Producción Musical. Posee todo lo que usted necesita en un solo paquete para componer, arreglar, grabar, editar, mezclar y masterizar todo tipo de género musical a un nivel de calidad profesional. En cuanto a FL STUDIO para Mac OS, Imageline ya está trabajando en base a ello y ha puesto a nuestra disposición una versión beta del FL STUDIO 10. Dicha versión está basada en CodeWeavers la cual se ejecuta en un paquete CrossOver (el que no sabe que es crossover es un emulador para correr en Mac OS aplicaciones de Windows sin necesidad de bootcamp o una maquina virtual.)
Fl Studio 10 Mac Crossover Download
¿Qué se puede hacer o para que sirve el FL STUDIO?
- Edición y manipulación de audio incluyendo; corrección de afinación, cambio de tono, armonización, tiempo de estiramiento, deformación (cortar / pegar, etc.) - Automatizar la mayoría de la interfaz y todos los parámetros de plugin’s mediante el uso “splines” basadas en curvas de automatización o generadores de automatización con control de fórmula a base de enlaces. - Se puede usar en otros DAW’s como VST o conectado a través de ReWire. - Alto Rendimiento para música en vivo incluyendo la visualización de efectos de vídeo. - Mezcla y remezcla de audio, incluyendo la aplicación de efectos en tiempo real, tales como delay, reverb y filtros. - Grabación de Audio Multipista. - Reproducir y grabar formatos MIDI por medio de entrada MIDI de los teclados, baterías electrónicas y controladores. - Creación, organización y secuenciación de sonidos. - Alojamiento de sintetizadores y efectos Plugin’s (VST 32 – 64 Bits, Formato DX y Plugin’s nativos de FL)
Requisitos del Sistema
Fl Studio 10 Mac Crossovers
Procesador 2 GHz Intel Pentium 4 / AMD Athlon 64 (o posterior) CPU compatible con extensión SSE2. Entre más rápido sea el CPU y más núcleos tenga, mayor rendimiento tendrá el programa y por ende mejor velocidad de respuesta en los plugins. Windows: Versiones de 32 o 64 bits de Windows 8, Windows 7, Vista, XP (con Service Pack 3) Mac: Intel Mac OS X 1 GB o más de RAM recomendado. 1 GB de espacio libre en disco. Tarjeta de sonido compatible con controladores DirectSound. ASIO/ASIO2 necesaria para grabar audio.